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Maya 3ds max modo software type
Maya 3ds max modo software type











You can re-import exported 3D files (.fbx.

#Maya 3ds max modo software type software

  • You can import these files from software that Unity does not directly support.
  • Using exported generic files encourages a modular approach (for example, using different components for collision types or interactivity).
  • Exported generic files are often smaller than the proprietary equivalent.
  • You can import only the parts of the model you need instead of importing the whole model into Unity.
  • For information about exporting 3D files, see Using FBX files in other applications or read the documentation for your 3D modeling software. Unity can import and use both types of files, and each come with their own advantages and disadvantages. Proprietary files are generally not directly editable by other software without first being converted and imported. You can only edit proprietary files in the software that created them. blend file formats from Autodesk® 3ds Max® or Blender, for example.

    maya 3ds max modo software type

    Proprietary 3D or DCC (Digital Content Creation) application files, such as. You can export files from 3D modeling software in generic formats that can be imported and edited by a wide variety of different software. Unity supports importing Meshes and animation from two different types of files:Įxported 3D file formats, such as. For more information about importing these file formats, see the SketchUp Settings and SpeedTree topics. However, there are two file formats that do not use FBX as an intermediary: SketchUp and SpeedTree. Note: This section provides information about proprietary file formats that use FBX conversion.











    Maya 3ds max modo software type